F-16 Falcon SFX – Game-Ready Sound Effects for Game Developers
The unique F-16 sound effects library for game developers with detailed instructions on how to use it. For the library we used real field recordings of F-16. The F-16 Falcon SFX sound library includes 18 seamless loops and 8 special sound effects. Using them together, your F-16 “Viper” comes to life!
The General Dynamics F-16 Fighting Falcon is a single-engine supersonic multirole fighter aircraft originally developed by General Dynamics for the United States Air Force. Over 4,600 aircraft have been built since production was approved in 1976. The F-16 has an internal M61 Vulcan cannon and 11 locations for mounting weapons and other mission equipment. Its official name is “Fighting Falcon”, but “Viper” is commonly used by its pilots and crews.
All of our jets are based on the same implementation principle with the same functions. Therefore, when you configure F-16 for your project, you can easily use other jets from soundfx.studio.
You can also find a ready-made solution for UNITY platform – F16 Falcon Jet Fighter Sound System and for UNREAL ENGINE 4 – F-16 Falcon Fighter Jet: Sound System + Flight Model. It contains scripts for reproducing the sounds of a F-16 single-engine jet fighter aircraft depending on engine RPM, jet speed, angles of view, and the distance from the aircraft to the camera. This project also implements a fully controllable advanced flight model of the F-16 Viper. Thus, you can control the aircraft using the keyboard or game controller.
If you need files in a different format – let us know, we will send them to you
— How to Use It —
Instructions on how to use the F-16 Falcon SFX Library can be found in the zip archive that you download when you purchase this library. Or you can read how to use the Mig-29 sound library on our website. They are almost identical.
If you have noticed any mistake, or you can suggest improvements, please write to us about it.